January 18, 2019 Damage Types and a new Enemy – DevBlog #9 Hello Internets,I am tuning back in with another blog entry to tell you a bit about the five damage types I have developed and…
January 4, 2019 Background Enemies and first Playtests – DevBlog #8 Hello internets,and a belated happy new year! I wish you all good luck, health and fortune in 2019. This blog I am giving you…
December 27, 2018 Highscore and Saving and more – DevBlog #7 Hello internets,I hope you survived the holidays regardless of if you celebrated them or not. I am excited to write about my proceedings on…
December 11, 2018 Menu Options – DevBlog #6 Hello internets,the last week has been busy and I implemented a few more options the menu. It was -again- quite some work, and the…
December 4, 2018 Finite State Machines in GML – DevBlog #5 Hello internets,this will be a very short blog post about Finite State Machines in GML that I learned about recently and now incorporated…
November 30, 2018 Menu Manipulation – Dev Blog #4 Hello internets, the week flew by as if accelerated by loads of Gravity. This DevBlog I want to show you how I made…
November 23, 2018 Menu and Sound – Dev Blog #3 Hello internets,todays smalldev blog is about adding in the last missing sounds and me starting to work on the menu for GreyHole. Menus…
November 16, 2018 Feature Summary and Progress on GreyHole – Dev Blog #2 Hello internets again,I am tuning back in to sum up what has been done, the features that have been implemented and how I…
November 8, 2018 And so it begins – Dev Blog #1 Hello Internets,I am wuzzle, a super novice game developer and this is my first blog, first game and overall first approach to a…