wuzzle's GameDev Blog

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Tag: devblog

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December 11, 2018

Menu Options – DevBlog #6

Hello internets,the last week has been busy and I implemented a few more options the menu. It was -again- quite some work, and the…

Recent Posts

  • Damage Types and a new Enemy – DevBlog #9
  • Background Enemies and first Playtests – DevBlog #8
  • Highscore and Saving and more – DevBlog #7
  • Menu Options – DevBlog #6
  • Finite State Machines in GML – DevBlog #5

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  • wuzzle on Highscore and Saving and more – DevBlog #7
  • wuzzle on Menu Manipulation – Dev Blog #4
  • RefresherTowel on Menu Manipulation – Dev Blog #4
  • MULK on Menu and Sound – Dev Blog #3
  • wuzzle on And so it begins – Dev Blog #1

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  • Damage Types and a new Enemy – DevBlog #9
    Hello Internets,I am tuning back in with another blog entry to tell you a bit about the five damage types I have developed and... The post Damage Types and a new Enemy – DevBlog #9 appeared first on wuzzle's GameDev Blog.
  • Background Enemies and first Playtests – DevBlog #8
    Hello internets,and a belated happy new year! I wish you all good luck, health and fortune in 2019. This blog I am giving you... The post Background Enemies and first Playtests – DevBlog #8 appeared first on wuzzle's GameDev Blog.
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