wuzzle's GameDev Blog

wuzzle's GameDev Blog

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Tag: gamedev

GreyHole Christmas hat
December 11, 2018

Menu Options – DevBlog #6

Hello internets,the last week has been busy and I implemented a few more options the menu. It was -again- quite some work, and the…

Game State Visualization Flow Chart
December 4, 2018

Finite State Machines in GML – DevBlog #5

  Hello internets,this will be a very short blog post about Finite State Machines in GML that I learned about recently and now incorporated…

Progress on Menu: value manipulation
November 30, 2018

Menu Manipulation – Dev Blog #4

  Hello internets, the week flew by as if accelerated by loads of Gravity. This DevBlog I want to show you how I made…

GreyHole Code: Menu Planning
November 23, 2018

Menu and Sound – Dev Blog #3

  Hello internets,todays smalldev blog is about adding in the last missing sounds and me starting to work on the menu for GreyHole. Menus…

Gilbert's rotating Balls of Mass Breakdown
November 16, 2018

Feature Summary and Progress on GreyHole – Dev Blog #2

  Hello internets again,I am tuning back in to sum up what has been done, the features that have been implemented and how I…

indie devblog header image of GreyHole
November 8, 2018

And so it begins – Dev Blog #1

  Hello Internets,I am wuzzle, a super novice game developer and this is my first blog, first game and overall first approach to a…

Recent Posts

  • Damage Types and a new Enemy – DevBlog #9
  • Background Enemies and first Playtests – DevBlog #8
  • Highscore and Saving and more – DevBlog #7
  • Menu Options – DevBlog #6
  • Finite State Machines in GML – DevBlog #5

Recent Comments

  • wuzzle on Highscore and Saving and more – DevBlog #7
  • wuzzle on Menu Manipulation – Dev Blog #4
  • RefresherTowel on Menu Manipulation – Dev Blog #4
  • MULK on Menu and Sound – Dev Blog #3
  • wuzzle on And so it begins – Dev Blog #1

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  • January 2019
  • December 2018
  • November 2018

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  • Damage Types and a new Enemy – DevBlog #9
    Hello Internets,I am tuning back in with another blog entry to tell you a bit about the five damage types I have developed and... The post Damage Types and a new Enemy – DevBlog #9 appeared first on wuzzle's GameDev Blog.
  • Background Enemies and first Playtests – DevBlog #8
    Hello internets,and a belated happy new year! I wish you all good luck, health and fortune in 2019. This blog I am giving you... The post Background Enemies and first Playtests – DevBlog #8 appeared first on wuzzle's GameDev Blog.
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